Michael G. Ford, M.Ed, Ph.D.
Co-Department Head, Science Department
Co-Director Global Scholars Program
As a reader of our blog, you are in a position that was
shared by our AOA faculty during the start of the Creative Thinking Initiative.
You probably value creativity in yourself, your children and your coworkers.
You no longer require convincing that creative output is a cornerstone of the
modern workplace and a key to the future success of our children. Even if
you are already convinced of the value of fostering creative thought, you may
have some uncertainty as to how an educational institution could undertake an
evaluation of creativity in its students. The prospect of placing a numerical
grade on creative student work may be both confusing and a little intimidating.
I hope to convince you that the production of creative output arises from a
learned set of behaviors and that with systematic and rigorous application of
specific principles, it can be evaluated, ranked and scored. In this work, I
will attempt to show what we have learned about the process of teaching our
students creative thinking, and several ways in which we foster the development
of these skills in the classroom.
Before listing a set of characteristics that we seek to
encourage, I believe it is useful to consider what must be absent in an
environment that seeks to foster creative thinking. A number of stereotypes and
preconceptions surround the language used to describe the production of
creative work. Additionally, while superficial evaluation of creativity as a
line item at the bottom of a rubric has been present for years, it is only by
pushing creativity to the forefront that full development of creative thinking
can be made possible.
Creativity is Not
Character
It is common in many settings to refer to ‘creative people’
as if all of their original, interesting and impactful work is the product of
innate inability, instead of the result of long years of training and honing of
a specific skill set. If we are to evaluate creativity, we must possess the
mindset that creative thought is not solely the product of an inborn
proficiency for producing interesting, useful and novel work. This shift does
not require us to ignore personality traits and habits of mind that give some
advantages in producing creative output, any more than we would be required to
ignore writing ability, math proficiency or scientific aptitude. Instead, we
strive to set up a process which improves upon areas of weakness and utilizes
an individual’s characteristics to their best advantage.
Not a Niche Market
While it is natural to think of creative output being tied
tightly to specific subjects such as language arts, visual and performing arts,
effective education utilizing the ‘creativity toolbox’ cuts across all
disciplines. In math and science, the trend toward Project-Based Learning (PBL)
strategies, is really just a specific implementation of a strategy designed to
make use of student’s natural curiosity by removing rigid framework, and
allowing hands-on exploration of scientific and mathematical principles. As a
science teacher, I have found great joy in giving my students the time and
space to develop their own questions and to find surprising solutions to
open-ended challenges. Placing an institutional emphasis on creativity across
grade level and subject has also allowed AOA to develop a common language for
encouraging and evaluating creative work.
Evaluating Creativity
- Product and Process
Almost all scholarly work on teaching and evaluating
creativity contains some attempt to define creativity, an effort to delineate
what it means to ‘teach creativity’. Instead of spending time with this
academic exercise, I would like to share a specific set of traits and behaviors
that we seek to instill in our students. When the faculty of Andrews Osborne
Academy seeks to evaluate creative output, we are evaluating both the product
and process of creative thought.
The Product of Creative
Work - Novel and Useful
Any valuable piece of creative work must fulfill two basic
criteria; it must serve a purpose or perform a function while also containing
original thought. The purpose of an assignment seeking to develop creative
thinking skills may vary broadly in scope, but always there remains a specific
idea that the work seeks to communicate. If the student loses sight of the
specific goal, they may turn in novel work which is irrelevant or otherwise
unable to meet the requirements set forth by the instructor. Similarly, work
which is a simple reworking of existing ideas would likely provide a product
that may be minimally functional, but will not convey any sense of the student’s
own perspective on the subject at hand.
Consider an assignment in which a student was required to
create a graphical personal ad for a character from The Great Gatsby. The
requirements of this type of assignment might be to portray the best aspects of
one major character in an engaging visual format that would make the viewer
curious to know more about them as a person. A student with a design background
might spend hours on the interplay of color, font and overall design while
ignoring the exploration of the character traits depicted in the novel.
Conversely, a bulleted list of all aspects of the character’s personal
qualities may lose a reader’s interest before they can engage with the text
itself. The search for the ‘sweet spot’ where a novel presentation is able to
meet a specific curricular goal is the challenge faced in any classroom seeking
to teach the set of skills involved in producing quality creative work.
If we look at companies, groups or individuals that embody
the creative spirit, we find this same union of function and novelty. Apple
remains a tremendously successful company because its products combine a
pleasing form with functions that lead the electronics field. Instead of
‘thinking outside the box’, successful creative endeavors maneuver gracefully
within a specific ‘box’ better than their peers.
Creative Thinking as
a Process
As educators we are taught to value the process that leads
to an end product even as we grade the end result. Assignments promoting
creative thinking are no exception. A brief listing of each aspect of this
process is useful in understanding how we develop these skills in our students.
Divergent Thinking - The first part of many creative
endeavors is idea generation. Whether called brainstorming, ideation, or
divergent thinking we ask students to generate possible ways to fulfill the
stated goals of the assignment. In some cases, such as a building project in
physics class, we may pay little heed to the feasibility of a given design, and
may simply set a goal of generating as many solutions as possible.
Taking the ‘Deep Dive’ - Digging deeply,
investigating thoroughly, and researching the work of others can help to
provide a first screen of a set of possible solutions, and give fuel for the
creative fire. In literature, this may mean a close reading of a specific
passage, or the tracking of a character through a novel. In history, it may
mean getting closer to primary sources to aid in understanding of the personal
effects of important events.
Risk-Taking - Thoughtful risk-taking is part of any
creative endeavor, requiring a student to be willing to attempt an unproven
technique or design. While risk taking includes the acceptance of failure as
part of the growth process (as is so fashionable to discuss in educational
circles) it also means being open with personal ideas that may leave many
feeling vulnerable. The ability to listen to one’s unique inner voice means
accepting the risk that your creative work may not be highly valued by peers
and teachers.
Convergent Thinking - Iteration, testing, editing -
we have many ways of selecting one solution from many. Ultimately we are guided
by our need to fulfil the requirements put forth in the stated goals of the
assignment itself. During a long-term assignment - The Big Battery Build,
students in my chemistry classes narrowed down possible battery designs based
on the directive to produce the highest possible voltage while avoiding toxic
or dangerous materials.
While development of the creative skill set requires us to
examine both the process and product, it may not be possible (or desirable) to
evaluate all aspects of creative thinking in a single assignment. In our
science classrooms we might seek to emphasize a ‘deep dive’ - researching
current gene therapy techniques, followed by the selection of a single
technique (convergent thinking) suited to treating a specific genetic disorder.
While I have not fully explored exactly how creativity is
assessed for individual assignments, I have attempted to give you a sense of
what traits we seek to impart to our students. I hope to take an opportunity in
future blog posts to better illustrate the shared language of assessing
creativity and contrast traditional assignments with versions modified to
emphasize creative thought. While I may have only begun the process of
uncovering what it means to assess a student’s creative work, I hope that you
have come to understand the overall goals of evaluating creativity in the AOA
classroom, and that it may be less mysterious to those in our community as a
whole.
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